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Reference · 10 min read

Chess notation

How to read and write chess moves. Once you can read notation, the entire chess library opens up — every book, every game in history, every opening line ever published.

Pen resting on a blank lined scoresheet beside a chessboard corner, the paper deliberately empty
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The coordinate grid

Files run a to h from left to right, ranks 1 to 8 from bottom to top. Every square has one name, and e4 always means the same square.

If a term on this page is unfamiliar, our chess glossary defines every piece of jargon used across the site in one place.

Why notation matters

Algebraic notation is the universal language of chess. World championship games are recorded in it, opening books are written in it, online databases are searched with it. If you want to read about chess — or one day be read about — you need to be fluent in it.

Good news: it's simple. The whole system can be learned in 10 minutes.

1. Every square has a name

The board has 64 squares, each labeled by a letter and a number:

So the square in White's bottom-left corner is a1. The square in Black's bottom-left corner (top-right from White) is h8. White's queen starts on d1; Black's king starts on e8.

The center of the board — those four critical squares — are d4, e4, d5, and e5.

2. Pieces are abbreviated by uppercase letters

PieceLetterReason
KingKKing
QueenQQueen
RookRRook
BishopBBishop
KnightN"K" was taken — N for kNight
Pawn(no letter)Pawn moves are written without a piece letter

3. A basic move

The format is: [Piece letter][destination square]

Nf3 Knight moves to f3
Bc4 Bishop moves to c4
Qh5 Queen moves to h5
Kg1 King moves to g1

4. Pawn moves: just the square

Pawns don't get a letter. Just write the square the pawn moves to.

e4 A pawn moves to e4 (almost always the e-pawn from e2)
d5 A pawn moves to d5

5. Captures are marked with "x"

An "x" is inserted between the piece and the destination square.

Nxe5 Knight captures the piece on e5
Qxh7 Queen captures the piece on h7

For pawn captures, write the file the pawn comes from (since the pawn has no letter):

exd5 The e-pawn captures something on d5
gxh3 The g-pawn captures something on h3

6. Check and checkmate

A check is marked with + at the end of the move. Checkmate is marked with #.

Qh5+ Queen to h5 with check
Qxf7# Queen captures on f7, checkmate

Some notations use ++ for checkmate; both are acceptable.

7. Castling

Castling has its own notation, using uppercase letter O (the letter, not a zero):

O-O Kingside (short) castling
O-O-O Queenside (long) castling

Memory aid: O-O is two squares (the king moves two), O-O-O is three squares (the king moves two but the rook moves three).

8. Pawn promotion

When a pawn promotes, the new piece is added with an equals sign:

e8=Q Pawn moves to e8 and promotes to queen
bxa1=N+ B-pawn captures on a1, promotes to knight, with check

9. Disambiguation: which piece moved?

Sometimes two of the same piece can move to the same square. In that case, you add the file (or rank) of the piece that moved.

If both knights can go to d2, and you want the one on b1:

Nbd2 Knight from the b-file moves to d2

If both rooks on the d-file could go to d5 (one on d1, one on d8), you use the rank:

R1d5 Rook from rank 1 moves to d5

In the rare case where file and rank are both needed, you use both:

Qa1xe5 The queen from a1 captures on e5 (when another queen could also reach e5)

10. En passant

An en passant capture is written like a normal pawn capture. Some notations add e.p. for clarity but it's not required.

exd6 The e-pawn captures on d6. If the d6 square was empty before this move and Black just played ...d7-d5, this is en passant.

11. A complete game in notation (PGN)

Here's a famous miniature — Paul Morphy vs Duke Karl, Paris Opera 1858 — in PGN (Portable Game Notation) format, the standard for storing chess games:

[Event "Paris Opera"] [Site "Paris FRA"] [Date "1858.??.??"] [White "Paul Morphy"] [Black "Duke Karl / Count Isouard"] [Result "1-0"] 1. e4 e5 2. Nf3 d6 3. d4 Bg4 4. dxe5 Bxf3 5. Qxf3 dxe5 6. Bc4 Nf6 7. Qb3 Qe7 8. Nc3 c6 9. Bg5 b5 10. Nxb5 cxb5 11. Bxb5+ Nbd7 12. O-O-O Rd8 13. Rxd7 Rxd7 14. Rd1 Qe6 15. Bxd7+ Nxd7 16. Qb8+ Nxb8 17. Rd8# 1-0

Notice the format: move number, White's move, Black's move. The header in brackets stores game metadata. The final 1-0 indicates White won (Black would be 0-1; a draw is ½-½).

12. Annotation symbols

When commentators annotate games, they use symbols to evaluate moves:

SymbolMeaning
!A good move
!!A brilliant move
?A weak move
??A blunder
!?An interesting move, perhaps risky
?!A dubious move

Example: 17. Rd8# in the Opera game above is often annotated as 17. Rd8#! — the killing blow at the end of a brilliant combination.

13. Descriptive notation (the old system)

You may run into chess books from before 1980 that use descriptive notation — e.g., "P-K4" for what we now write as "e4." This system is mostly obsolete but worth recognizing.

If you see something like 1. P-K4 P-K4 2. N-KB3, that translates to modern 1. e4 e5 2. Nf3. Don't worry about learning it unless you're working through a vintage chess book.

Practice on the board

The best way to internalize notation: play a game, then write down the moves on paper as you play. Within ten games, you'll read notation as fluently as you read English.